onsdag 12 maj 2010

ooooh... look at those pretty colors 8-)

Don't worry, nobody spiked your drink... this is only a test.



Since the beginning of time(for this project anyway), a constant struggle have been the "pointy triangles" issue, as most of you have seen in earlier pictures and blog posts.

Another issue have been bad performance...

well... I'm here to say both has been solved(most of it anyway), and the picture above demonstrates it more clearly than it would with normal textures.

so don't be alerted about the horrible colors, it is merely a test to more clearly show what is going on.
I am not going power-flower on this game ;)


One sacrifice i was forced to make was to make explosions a bit smaller, this means a bit more squarish holes, but as i see it:
I rather have a decent looking playable game, than a very nice looking unplayable game.

As you can see, the frame rate now shows a nice 61fps, and this seem to be the case for most normal scenarios, except when the terrain is to badly mangled.
of course, I'm sure there are still a few optimizations to do :)

From the way things are currently going, i think a tec-demo video should be able to be done very soon... of course, I have said this before to :P

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