söndag 9 maj 2010

G¤d d@mn!t!

You know... sometimes it can be very depressing being a programmer, and game development is no exception.

After reading up on the XBox sales market, what games sells and what don't... i had high hopes that my game would do well, and it filled me with so much energy, hope and excitement.
It started this whole damn project up again.

So i spent several days working on my engine, and ended up doing some major surgery on most things in it.
and after a "few sacrifices"... i managed to remove 3/4 of all "unnecessary" vertices rendered(as in 3/4 of all graphics)

And when i say "few sacrifices" and "unnecessary"... that means this most likely will come back and bite me in the ass later... but hey! its not a perfect world.

Now... This is about the time when i start doing some research on the -known performance issues on XBox hardware- ... just to find out that i can expect my game to run 1/3 of the speed it currently runs on a PC.
well thats just lovely... *sarkasm*

so i started reading up on alternative solutions, but the only one(VertexBuffers) apparently are insanely complex and messy to work with on an XBox360.

so that pretty much shatters my dream... we are back to poor performance on the targeted platform, GAAAAHH! *tear his hair*

Well, i guess this mean that an PC version is not totally impossible, it all depends on how fast it will run on a XBox, and this i wont know until i buy an xbox.
(would it not be fun if the game don't work on the xbox, the xbox i only bought to develop my game?)

but i guess i should look at it from the bright side, it will now run smooth like a baby's ass ... on my PC :P

1 kommentar:

  1. what is current progress about it?
    lol i just thought "liero is such a great ame ho goo would it be in 3d? lets strt a project!"
    and i came here
    "uh... someone was faster"
    if i can help tell me
    (i know c++ and c# a bit
    and i'm still learning)

    SvaraRadera