after all, some of those projects was very cool :)

I belive the graphics was 256colors and hand "pixeld"/hard-coded in Data blocks ... I still cant believe we draw graphics like that, and did it GOOD!, compared to how we work today... it seems insane!
Anyway... the picture above was an attempt at an remake 5 years ago, it was never as fun as the original QBasic version and i am yet to make a worthy one...

For many years, this was considered my main flag-ship project! it was written in Delphi and had some great potential to be huge!
BloodHound was an Torrent search engine client with a DirectConnect interface, powerful multi-threading and an open Pascal-script language to support several big torrent sites like Piratebay and mininova among others.
You could make multiple searches at the same time, in different windows and even have the .Torrent file downloaded and started automatically with your favorite torrent client.
The only reason this project failed was the fact that i constantly had to update the scripts used to parse other homepages(piratebay for example), and some of those sites constantly changed the page code, witch of course broke my software... the constant maintenance was a pain in the ....
so i had to give it up after years of working on different solutions and versions, many of my friends had completely moved over to use BloodHound for all torrent searches, and I'm sure that if i had released it to the public, and solved the issues, it would have been BIG.
also, naming the software bloodhound, same name used by a famous virus, might not be my best move ever ;)

still, it was a fun project, and it even had a nice and simple little level editor.

Ooooh another old time favorite game of mine, Hexxagon! back in the days of 386 and 486! i remember thinking "when i get a computer, all i need is Worms1 and Hexxagon!" ... hehe those where simpler times ;)
of course, I got the urge to make a hexxagon game my self, and it was designed in XNA so that i could release it for ZuneHD, witch i was planning to buy at the time... things didn't turn out as expected and i got an IPod instead, and the Hexxagon zune project got terminated, still... those bricks had an awesome hand pixel'd rotation animation.

There are plenty of other projects i have been working on over the years, but these are a few that comes to mind :)
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